ImageFont
Module¶
The ImageFont
module defines a class with the same name. Instances of
this class store bitmap fonts, and are used with the
PIL.ImageDraw.Draw.text()
method.
PIL uses its own font file format to store bitmap fonts. You can use the pilfont utility to convert BDF and PCF font descriptors (X window font formats) to this format.
Starting with version 1.1.4, PIL can be configured to support TrueType and OpenType fonts (as well as other font formats supported by the FreeType library). For earlier versions, TrueType support is only available as part of the imToolkit package
Example¶
from PIL import ImageFont, ImageDraw
draw = ImageDraw.Draw(image)
# use a bitmap font
font = ImageFont.load("arial.pil")
draw.text((10, 10), "hello", font=font)
# use a truetype font
font = ImageFont.truetype("arial.ttf", 15)
draw.text((10, 25), "world", font=font)
Functions¶
-
PIL.ImageFont.
load
(filename)[源代码]¶ Load a font file. This function loads a font object from the given bitmap font file, and returns the corresponding font object.
参数: filename – Name of font file. 返回: A font object. 引发: IOError – If the file could not be read.
-
PIL.ImageFont.
load_path
(filename)[源代码]¶ Load font file. Same as
load()
, but searches for a bitmap font along the Python path.参数: filename – Name of font file. 返回: A font object. 引发: IOError – If the file could not be read.
-
PIL.ImageFont.
truetype
(font=None, size=10, index=0, encoding='', layout_engine=None)[源代码]¶ Load a TrueType or OpenType font from a file or file-like object, and create a font object. This function loads a font object from the given file or file-like object, and creates a font object for a font of the given size.
This function requires the _imagingft service.
参数: - font – A filename or file-like object containing a TrueType font.
Under Windows, if the file is not found in this filename,
the loader also looks in Windows
fonts/
directory. - size – The requested size, in points.
- index – Which font face to load (default is first available face).
- encoding – Which font encoding to use (default is Unicode). Common encodings are “unic” (Unicode), “symb” (Microsoft Symbol), “ADOB” (Adobe Standard), “ADBE” (Adobe Expert), and “armn” (Apple Roman). See the FreeType documentation for more information.
- layout_engine – Which layout engine to use, if available: ImageFont.LAYOUT_BASIC or ImageFont.LAYOUT_RAQM.
返回: A font object.
引发: IOError – If the file could not be read.
- font – A filename or file-like object containing a TrueType font.
Under Windows, if the file is not found in this filename,
the loader also looks in Windows